Beta Delay

As you’ve probably noticed the 1.4 beta has been delayed to tomorrow. I would expect another delay honestly and a deadline extension, but nothing along those lines has been announced yet.

On a brighter note Relic decided to release the WorldBuilder documentation “early” due to the delay. Check out the PDF file here.

Dawn of War 2

DoW2 1.4 Beta

*edit* WARNING: I’ve just learned that Relic was not able to separate the ladders for the Beta. Do NOT play ranked games unless your TS is irrelevant to you. You WILL affect your TS on live.

The upcoming 1.4 DoW2 patch will be going into a beta test phase tomorrow (22:00 GMT) and is publicly available to everyone that owns DoW2. It will last until July 13th so get testing. The patch is looking very promising. The patch notes are absolutely huge. You can check out instructions on how to join the beta on the Relic community blog.

On the modding front: the beta will include the WorldBuilder. Yes, a DoW2 map editor!
Clone’s ‘Uge Mod will be ported to 1.4, but its going to take some time as it is a ridiculously large patch with probably loads of executable, game data and SCAR code changes. In all likelihood mods will not work with 1.4 until they are updated.

See you on the beta servers!

Clone's 'Uge Mod, Dawn of War 2

Wiki Updates

There has already been some community contributions to the ModsRUs Wiki. Copernicus has been updating a reference to the SCAR functions available to modders. Anyone with modding knowledge is encouraged to contribute.

A FileFront mirror is now available for Clone’s ‘Uge Mod Beta 0.4 here. Sorry about the wait. I couldn’t get up a FilePlanet mirror due to a strange upload error.

Clone's 'Uge Mod, Dawn of War 2

ModsRUs Wiki

Based off an idea Copernicus had I’ve started a Modding Wiki. There’s very little information atm, but thats the idea of a wiki, everyone can contribute and it will grow into a huge database of information :) Anyone with any knowledge of modding of any major pc game can feel free to sign up and begin contributing. All you need is an email for verification purposes, it will NOT be used for spam. Please follow the existing conventions and do not abuse the priviledges or I will be forced to lock down editing and enable security measures. Hopefully bots do not become a problem.

As for Clone’s ‘Uge Mod, it is compatible with 1.3.2. I’ve decided not to release 0.45 as the changes in 1.3.2 as very minor. I will be focusing on a more feature complete version for release down the road.

Dawn of War 2

Beta 0.4 Released! About time

Sorry for the wait, but Beta 0.4 of Clone’s ‘Uge Mod is now available. I skipped 0.35, adding a bunch of changes and redoing a lot of the older code. This version is fully Patch 1.3.1 COMPATIBLE and the UCS conflict and Techmarine missile animation glitch issues are fixed. I will try to get 0.45 out much faster after 1.3.2 on Tuesday. I very much improved the code and 1.3.2 is only a minor data patch so the transition should go much smoother. I doubt the patch will even break the mod this time.

Info+Screenshots Download (additional mirrors incoming) Forums

Readme DoW2 Official Forum Thread

Clone's 'Uge Mod, Dawn of War 2

Beta 0.3 Release

Beta 0.3 of Clone’s ‘Uge Mod has been released. This feature has a ton of skirmish changes, new abilities and balance changes as well new textures thanks to Kelembribors21 and MetalMonkey. As always head to the forums for download mirrors and a full change list. This version has been ported to patch 1.2.1. I wanted to get it out before patch 1.3 as I’m unsure how long it may take me to port to 1.3. If the new patch tomorrow breaks the mod I’ll get a new version out ASAP. Sign up for the forums and suggest a new name for the mod and provide feedback :)

Clone's 'Uge Mod, Dawn of War 2

XFire DoW2 Dev Chat

The XFire hosted question and answer chat with Relic, Dawn of War 2’s developer has just ended. I managed to get in a question related to mod support, but it was mostly dodged :( There weren’t too many questions of interest asked nor much new information provided. Unfortunately it seems the XFire mods didn’t do a very good job of filtering questions. In any case you can see the full raw and unedited transcript here. Also, who let Gorb in?

Dawn of War 2

DoW2 Patch 1.3

Patch 1.3 for Dawn of War 2 has turned out to be quite a patch. Although it has limited balance changes (pretty much just a much needed change to ravener tunnels) it has pretty much everything else :P 2vs2 ranked play with 2 new maps, huge amount of UI changes, campaign fixes, tons of crash and other bug fixes and the first stage of the revamped AI! Whoa. Barring any unforeseen incidents the patch will be going live tomorrow at 11am PST. You can see the patch notes here. A few changes were omitted from the notes accidentally. Those changes are:

- We added the Korean characters to the Arial font, which will allow chat with Korean IME.
- We added invisible shot blockers to Capital Spire, to fix the lockdown on the center VP.
- We fixed an issue with the Lictor going unresponsive.

A few other things mention. I should be releasing Clones ‘Uge Mod Beta 0.3 later today! I want to get this out before patch 1.3 in case it takes me a while to merge the two. If the patch ends up breaking the mod I will work to fix this asap.

I updated the site slightly. Hopefully it is a little faster and a little more secure. Due to spam bots and abuse I will be making some changes to the forums. You will no longer to be able to post in the general forums or DL files without logging in. Sorry for the inconvenience :S

There is a community chat with Relic today at 7pm EST on XFire. If you want to participate you’ll have to install XFire and join the DoW2 official clan. See you there :)

Clone's 'Uge Mod, Dawn of War 2

Updates ‘n Stuff

The website has been updated in case anyone didn’t notice :) Its a bit better to look at and should actually be faster. Hopefully we will have a more unique and defining logo/banner soonish.

I’ve posted some information potentially useful for DoW2 modders on the forums. Check that out if your into DoW2 modding (the making of mods, not so much the playing of said mods :P). I’m working on mod tool(s) at the moment. Its a bit early to say anything concrete, but if everything goes according to plan I should have something useful soon.

Work on Clone’s ‘Uge Mod Beta 0.3 continues. I’ve added a better infantry death system. Instead of dead bodies simply disapearing after 10 sec they stay on the battlefield for a variable duration depending on the unit’s population and likelihood to die (raning from 60 sec, to 180 sec). This adds more of the destructive battlefield sense seen in CoH and DoW1 without slowing down machines too much. I’m also looking into dead vehicle hulks, but its proving difficult with the limited art situation. We need an exporter for that model format!

Beta 0.2 of the mod has had over a thousand downloads now, but very few people stopping by the forums. If you download please be sure to stop by the forums, leave a comment and make a suggestion for the mod’s new name (the current one is awful). The best suggestions will be voted on.

Uncategorized

Beta 0.2 Released!

Beta 0.2 of Clone’s ‘Uge Mod has been released. Head over to the forums for a detailed change list and download mirrors. A few things I would have liked to have added had to be held back. I’ve spent a lot of time on the site recently and wanted to get a new version out sooner rather than later. Anyway, here’s a highlight of two of the new features:

Chapter Masters

Chapter Masters

Chapter Masters
The Chapter Masters are the elite leaders of a Space Marine chapter. Their presence on the battlefield is rare, but fearsome. These warrior commanders wield a wide array of powerful weaponry and inspire nearby marines.

Epic Game Mode
The Epic skirmish game mode is essentially a victory point-annihilate game with higher resources generation rates, the population cap increased to 200 and starting victory points increased by 50% resulting in longer and larger battles. The real change here is that victory points are replaced with strategic assets. You will recognize these if you’ve played the campaign, each grants different bonuses to the controlling team.

Clone's 'Uge Mod, Dawn of War 2