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Feedback for 0.3

PostPosted: Tue May 12, 2009 3:04 am
by XViper
Figured as we can't comment in any of the other threads, I'd make a new one.

Haven't downloaded or played it yet, but specifically liking the sound of the following changes (or bits of).

Keep it up dude. Might have to pick your brain on some of these things later if thats cool :)

-Dead bodies now last from 30 to 90 sec, up from 10 sec.
-Retreating reworked. Melee damage taken penalty removed. Now disables all weapons for the duration. Now provides immunity to all knockback. Ranged damage reduction reduced to 60%, from 80%, but now also reduces accuracy received by 20%.
-Suppression now increases all damage taken and all accuracy received by 15%.

-Fleet of Foot ranged damage reduction penalty reduced to 20%, from 80% and melee damage penalty removed, previously 40%.

-Stormboy's Jump ability now causes knockdown in a small radius when they land on enemies

-Ripper Swarms now generate 25% additional Biomass when killing units and generate 2 Biomass per minute.
-Spore Mine's detonation damage reduced to 27, from 35, but now deal 25 suppression damage.-Spore Mines are now susceptible to melee attacks.

Re: Feedback for 0.3

PostPosted: Wed May 13, 2009 3:33 am
by Clonesa
I'm glad you liked some of the changes. :) And don't pick too hard, I don't like brain damage.

Re: Feedback for 0.3

PostPosted: Wed May 13, 2009 6:03 am
by XViper
I'll leave you alone for the moment, I think we both have some damage control to do after the 1.3 patch ;)