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        <title> PC Game Modding Wiki </title>
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       <dc:date>2010-03-10T03:55:33-05:00</dc:date>
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        <dc:date>2010-02-28T18:33:32-05:00</dc:date>
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        <title>sc2:galaxy:funcref:start - fix</title>
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        <description>AI

	*  void AIStart (int player, bool isCampaign, int apm);
	*  bool AIGivingUp (int player);
	*  void AIGoodGame (int player);
	*  bool AIIsCampaign (int player);
	*  void AISetAPM (int player, int apm);
	*  unit AIGrabUnit (int player, string aliasUnitType, int prio, point location);
	*  int AIState (int player, int index);
	*  void AISetSpecificState (int player, int index, int state);
	*  void AISetAllStates (int player, int state);
	*  void AISetFlag (int player, int index, bool state);
	*…</description>
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        <description>Galaxy is the name of Blizzard's new scripting language developed initially for Starcraft 2 custom content and AI. It is said to be based on C and significantly more powerful than Blizzard's previous scripting language, JASS. Blizzard's own AI for Starcraft 2 is scripted using galaxy (partially). Galaxy scripts files are normally packed into MPQ archives and use the .galaxy file extension. Line comments are made using '//'. C++ '/* */' style block comments are not supported.</description>
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        <dc:date>2010-02-28T06:37:08-05:00</dc:date>
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        <title>sc2:galaxy:runtimerrors:start - formatting</title>
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        <dc:date>2010-02-28T06:09:35-05:00</dc:date>
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        <description>Known data types:
 Data Type  Description  Example  bool  boolean (true or false)  true  int  integer (non-decimal numbers)  2  trigger  trigger data type  TriggerCreate(“OnMove”)  string  string (array of char)  “Hello World”  fixed  fixed-point number (decimal)  20.1  text  text object (processed string)  StringToText(“Hello World”)  unit  unit object  ?  unitgroup  grouping of units  ?  unitfilter  ?  UnitFilter(0,0,0,0)  aifilter  ?  AIFilter(owner)  marker  marker object  ?  point  point ob…</description>
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        <dc:date>2010-02-27T04:25:01-05:00</dc:date>
        <dc:creator>Adam</dc:creator>
        <title>sc2:formats:start - fix</title>
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        <description>The following are file formats used by Starcraft 2:

Archive

MPQ

MPQ (or MoPaQ) files are Blizzard's proprietary archive format, similar to a zip or rar file and contain most of the game's files. There are several different versions of MPQ, each usually corresponding to a different Blizzard product. Starcraft 2 MPQ files often do not have the .mpq file extension.</description>
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        <dc:date>2010-02-27T04:14:43-05:00</dc:date>
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        <description>DirectDraw Surface (.dds) is a Microsoft texture format that uses the S3TC compression algorithm first introduced with DirectX 7. Used by Starcraft 2 for color (diffuse) maps, normal maps, specular maps, etc.

Editing


They can be edited in Adobe Photoshop with the nVidia Plugin or in GIMP with the DDS Plugin.</description>
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        <dc:date>2010-02-26T06:39:42-05:00</dc:date>
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        <description>Starcraft 2 is developed by Blizzard Entertainment. BattleNET 2, also developed by Blizzard, functions as the games DRM, online service and content delivery system.

Index of Modding Topics (partial)

	*   Modding Tools: Modding tools and their uses.
		*  Galaxy Map Editor: Blizzard's official map editor, similar to the 'World Builder' of previous games.
		*  Ladik's MPQ Editor: Third party MPQ archive editor by Ladislav Zezula.</description>
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